CG Generalist and VFX graduate from University of South Wales. I focus and evolve my knowledge to a wide variety of 3D related skills such as 3D compositing, modelling, animation, rendering, simulations and texturing through a multitude different packages like Cinema 4D, Houdini FX, Unreal Engine, Nuke X and Adobe After Effects. In order to problem solve, I create workflows using the aforementioned software to fit into any pipeline, whilst also be able to work, understand and build upon the work of my colleagues.
I have industry experience through several studios that allowed me to work closely with a variety of clients, to perform under pressure, while always producing what was required. I am passionate about my craft, constantly learning new ​principles, and always look to expand my knowledge on all areas of the VFX industry.